CHECK.point eLearning

Themen

In the Flow

Learnings on Game-Based Learning

Vienna (A), February 2016 - (by Jochen Kranzer, ovos GmbH) Serious games are mostly digital games that go beyond pure entertainment. They transport serious content that is, if done well, integrated seamlessly into the game's mechanics and workings. This medium allows the player to engage with the content while following the rules and task of the game. The simple formula "game goal" = "learning goal" leads to a merging of the players' intentions and provides a motivating learning experience in the flow of game play. » MORE

Benchmark

Survey Highlights Learning Sector's Highs and Lows

Stoke Prior (UK), February 2016 - The 2016 benchmark study from specialist recruitment consultant Blue Eskimo has revealed that more than three quarters of the UK's learning professionals wish to change jobs - despite being happy in their roles. The learning professionals' annual work-and-salary survey released by Blue Eskimo reveals that the numbers looking to change role are at an all-time high, up from 67% in last year's survey to 78% this year. » MORE

Scalable and Secure

Agylia Launch Brings Agility to the LMS World

Bristol (UK), February 2016 - CM Group, a global leader in the field of innovative eLearning and mobile learning solutions, is delighted to announce the launch of Agylia (previously known as Luminosity). » MORE

Integrated Solution

EDF Energy Reduces Induction-Training Process by 75%

London (UK), February 2016 - ATS Multimedia has developed an innovative training system that has streamlined registration, training delivery, and assessment at the UK's biggest construction site. "At HPC we aim to deliver the highest quality of training to our team in the most effective and efficient ways possible that is accessible by all" - Peter Caunce, EDF. » MORE

Value Proposition

Powerful Experiential Learning for Business Impact

Paris (F), January 2016 - StratX has launched a new value proposition for 2016. With the tagline "Powerful Experiential Learning for Business Impact", the company is engaged to provide experiential learning programs instilled with emotion and competitive spirit, leading to lasting on-the-job change. » MORE

Gamification LMS

Reward Centre to Offer Learners Real-World Prizes

Berkshire (UK), January 2016 - Growth Engineering, a multi-award-winning learning-technologies company, has added new functionality to its social, gamified Academy LMS. The Reward Centre allows learners to trade in online points and badges for tangible rewards. » MORE

Key topics

Gamification, Mobile Learning, and Learning Analytics

Saarbrücken (GER), January 2016 - IMC will be exhibiting at the Learning Technologies, 2016 - Europe's leading L&D exhibition and conference as one of 250 exhibitors. Experts from IMC UK Learning will talk about current learning trends and new products at the upcoming Learning Technologies, 03-04 February 2016 at Stand P9. » MORE

Higher Capability

Capita Acquires eLearning Company Brightwave

London (UK), January 2016 - Capita has announced the acquisition of Brightwave, an eLearning company that specialises in designing learning solutions to improve performance in businesses. Seventy-five employees in Brighton will transfer to Capita as part of the deal. » MORE