Webinar Highlights Business Case for eLearning Games | CHECK.point eLearning
Measurable Results

Webinar Highlights Business Case for eLearning Games

Plymouth (UK), September 2016 - Serious results with serious fun: The business case for eLearning games is being hosted by award-winning eLearning company, Sponge UK at 1500 (BST) on Thursday, September 15.

The 30-minute online workshop will focus on the role learning games can play in boosting productivity, influencing behaviour, and saving money. Tips on how to use games to meet specific learning challenges will also be offered.

Webinar host, Emma Clark of Sponge UK, said, "Games are helping to transform workplace learning for organisations around the world, but not everyone’s convinced of the benefits. During this webinar, we will offer some compelling reasons for using eLearning games in your L&D programmes, and explore ways of ensuring that you achieve the benefits you’re after."

People attending the webinar will learn about

  • the opportunities offered by games and gamification
  • a range of examples where games are delivering business benefits
  • the myths and misconceptions surrounding eLearning games
  • when games can be most effective
  • how to tailor games for your audience and budget.

The webinar will be most useful for senior learning professionals looking to implement eLearning games for the first time or seeking to improve the impact of existing learning programmes.

During the session, attendees will hear how games and gamification have achieved measurable results for global organisations, including a 40% increase in customer-service response, 80% voluntary participation in learning, and 30% average knowledge increase for players.