Electronic Gift Card Integration
Gamification principles are key features of CM Group's Luminosity learning-delivery platforms. By completing learning activities delivered using Luminosity Reach or Luminosity Motion, including reading articles, finishing eLearning and mobile learning courses, or undertaking quizzes, learners are able to earn achievement awards including virtual badges, medals, and trophies.
With the integration of Tango Card, learners can additionally earn electronic gift cards by completing learning activities. Tango Card automatically allocates, manages, and distributes the electronic gift cards directly to learners.
Competitive leaderboards are an optional feature within Luminosity Reach and Luminosity Motion and display a learners’ positions relative to other learners, motivating them to complete further activities, whilst increasing their engagement with the learning materials.
The solution is already in operation at a US software giant, where new inductees earn electronic gift cards by carrying out a wide range of learning activities, which are all tracked utilising the Tin Can (Experience API) features of Luminosity.
Tim Buff, Chief Learning Strategist at CM Group said, "CM Group has delivered hundreds of learning projects over thirteen years, improving learners' knowledge and skills. Increasing learner engagement has always been at the heart of learning and training programmes. Granting “real rewards” to learners is a very useful additional way of engaging learners and encouraging them to fully participate in extended learning programmes. By integrating electronic rewards with our Luminosity Reach learning-management system and Luminosity Motion mobile-learning platform, we are enabling organisations to reward their learners, whenever and wherever they learn."